Give Me a Peanut Please
I grew up in the DC Metro area. I can count on one hand the major sporting events I went to as a kid - two Orioles games, a Redskins game, Capitols, and The Bullets (the last game in fact before they became the Wizards).
While I was a tom boy for an awkward time period (Sambas, Umbro shoes, polos, short skater chick hair), I was not a passionate fan of sporting events. So my experience highlights included eating peanuts, trying to convince my dad to buy me something, or doing the wave… maybe seeing a Hogette if I was lucky!
![]()
Meet MegaPhone Labs
Earlier this year the Springbox team leveraged MegaPhone Labs technology to create a group gaming experience at our SXSW party. We had a blast building the game, and our guests enjoyed playing it too. That same technology is behind a recent interactive window display we launched in our office’s front windows at 708 Congress Avenue. This experience lets guests dial in to create a snowflake set against a wintry backdrop via their mobile device.
FITC 2010 Demo: Audience-Controlled Pong Game
I love this example by MegaPhone Labs at FITC 2010. Front End Platform Architect, Colin Moock, walks the audience through a group game experience playing a round of Atari classic Pong:
Possibilities
Ballparks are already using this technology primarily for voting. Audience can be quizzed on trivia questions and utilize their phones to dial in and provide a response. I recommend checking out MegaPhone Labs’ demo reel to see some additional possibilities on how to connect with their technology:
Considerations
Questions a marketer would need to ask themselves when considering whether to create this type of stadium audience experience: